University of Cambridge > Talks.cam > Department of Psychiatry & CPFT Thursday Lunchtime Seminar Series > The Play Paradox: How video games build better humans

The Play Paradox: How video games build better humans

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If you have a question about this talk, please contact Oliver Knight .

For decades, video games have shouldered the blame for society’s greatest challenges โ€ฆviolence, isolation, declining empathy, and deteriorating health. Even as we face shrinking lifespans, escalating mental health crises, and fraying social bonds, gaming remains our culture’s favorite scapegoat. But what if we’ve had it backwards this entire time? In this talk, we’ll examine how moral panic has kept us from recognizing one of the most transformative tools of the 21st century. While we’ve been busy condemning video games, the evidence tells a different story: gaming has been quietly making us cognitively sharper, emotionally healthier, more compassionate, and deeply connected to one another. The paradox isn’t that games are good despite being play, it is that digital play is central to how humans thrive in the 21st century. Video games aren’t destroying us. They’re building better humans.

This talk is part of the Department of Psychiatry & CPFT Thursday Lunchtime Seminar Series series.

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