The Play Paradox: How video games build better humans
- ๐ค Speaker: Dr Rachel Kowert, University of Cambridge
- ๐ Date & Time: Thursday 14 May 2026, 12:30 - 13:30
- ๐ Venue: Hybrid (in-person at the Herchel Smith Building and online via zoom)
Abstract
For decades, video games have shouldered the blame for society’s greatest challenges โฆviolence, isolation, declining empathy, and deteriorating health. Even as we face shrinking lifespans, escalating mental health crises, and fraying social bonds, gaming remains our culture’s favorite scapegoat. But what if we’ve had it backwards this entire time? In this talk, we’ll examine how moral panic has kept us from recognizing one of the most transformative tools of the 21st century. While we’ve been busy condemning video games, the evidence tells a different story: gaming has been quietly making us cognitively sharper, emotionally healthier, more compassionate, and deeply connected to one another. The paradox isn’t that games are good despite being play, it is that digital play is central to how humans thrive in the 21st century. Video games aren’t destroying us. They’re building better humans.
Series This talk is part of the Department of Psychiatry & CPFT Thursday Lunchtime Seminar Series series.
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Dr Rachel Kowert, University of Cambridge
Thursday 14 May 2026, 12:30-13:30