BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//Talks.cam//talks.cam.ac.uk//
X-WR-CALNAME:Talks.cam
BEGIN:VEVENT
SUMMARY:Systemic Design (or Building Toys) in Games - George Prosser and J
 ames Callin\, Studio Gobo
DTSTART:20181022T120500Z
DTEND:20181022T133000Z
UID:TALK113191@talks.cam.ac.uk
CONTACT:Jan Samols
DESCRIPTION:Find out what it’s like to work in a Console Game Studio. \n
 \nGeorge Prosser will talk about starting out in commercial game developme
 nt.  George is a recent Cambridge alumnus and was an intern with Gobo befo
 re joining full time once he graduated.\n\nJames Callin\, Technical Direct
 or and co-founder of Studio Gobo will talk about the difference between pl
 aying with a game and just playing a game.  In particular about how breaki
 ng away from rigid-body mechanics has allowed Gobo to build systems (or 
 ‘toys’) with more emergent behaviour.\n\nThere should be plenty of tim
 e for questions\, and we’ll also be providing lunch.\n
LOCATION:FW26\, Computer Laboratory
END:VEVENT
END:VCALENDAR
