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SUMMARY:Hand Tracking on HoloLens 2 - Dr Erroll Wood
DTSTART:20190424T151500Z
DTEND:20190424T160000Z
UID:TALK123406@talks.cam.ac.uk
CONTACT:jo de bono
DESCRIPTION:Hands are the primary and most direct way we interact with the
  world. We use tools all the time\, but our hands are always with us. With
  HoloLens 2\, we introduced a new way for users to interact with virtual o
 bjects in mixed reality – simply reaching out and touching them. Direct 
 Manipulation lets users grab\, move\, and adjust digital content in the sa
 me ways as they do with real\, physical objects. To enable this kind of in
 teraction\, we must first track the user’s hands.\n\nIn this talk\, I wi
 ll describe how we at Microsoft turned research into product to bring Full
 y Articulated Hand Tracking to HoloLens. This story starts nine years ago 
 with an internship project about fitting smooth 3D models to pictures of d
 olphins\, and ends today with a hand tracker that can accurately and robus
 tly track the surface and joints of a user’s hands at 45Hz\, while also 
 being performant enough to fit within the power and computation constraint
 s of a head-mounted device.\n\nI will present the technical highlights of 
 our journey from research to product\, focusing on several key engineering
  efforts and algorithmic innovations. This includes making our code over 5
 00 times faster through careful low-level optimization\, collecting a mass
 ive dataset of 3D hand data to understand how human hands look and move\, 
 and developing a photo-realistic synthetic data pipeline for preparing vas
 t amounts of noise-free training data for machine learning.\n\nVideo recor
 ding of this talk is available at:\n\nhttps://www.cl.cam.ac.uk/seminars/we
 dnesday/video/lt2-190424-wed-1600-t123406-only-ucam.html\n\n(access restri
 cted to the University of Cambridge)\n\n\n
LOCATION:Lecture Theatre 2\, Computer Laboratory
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