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SUMMARY:Frontier Thinking: Designing Next Generation User Experiences - Be
 n Shneiderman\, University of Maryland
DTSTART:20190520T150000Z
DTEND:20190520T160000Z
UID:TALK124141@talks.cam.ac.uk
CONTACT:Alan Blackwell
DESCRIPTION:Current trends in technology emphasize autonomous machines and
  anthropomorphic robots as team partners. By contrast\, this talk promotes
  an alternative view to guide user experience design towards systems that 
 turn experts into super-experts\, enabling higher levels of performance wh
 ile extending the remarkable human creative capacities by providing contro
 l over increasingly powerful tools.\n\nImproved designs depend on understa
 nding the ways that people employ Frontier Thinking\, pushing beyond the l
 imits of existing knowledge to deal with tasks and goals that are poorly d
 efined\, situations in which context is consequential\, and data that is i
 ncomplete\, inconsistent\, or incorrect. Since the goal is to find solutio
 ns that are better than previous ones\, machine learning and other artific
 ial intelligence methods based on training data from past decisions are a 
 useful starting point\, but more is needed. \n\nPhysicians will be able to
  search electronic health records to find patient histories organized by t
 reatment plans to discover unexpected positive outcomes\, then adapt treat
 ments based on each patient’s distinct needs. Teachers will be able to f
 ind successful lesson plans that they can tailor to include active learnin
 g and team project components that fit their students’ skill levels and 
 motivation. \n\nFrontier thinkers do more than find the best matching prev
 ious solution\, they create solutions\, tailored to their context\, that h
 ave never existed.  This is the process of innovation and discovery – bu
 ilding on the past\, while creating or finding something new.\n\nSince Fro
 ntier Thinking seeks to solve novel problems\, create new approaches\, and
  discover new knowledge\, the new tools will allow for (1) data exploratio
 n\, (2) model manipulation\, and (3) combining existing ideas to create so
 mething new.  Frontier Thinking tools will also provide easy access to act
 ivity logs and facilitate collaboration with colleagues. People will be at
  the center of activity\, supported by potent tools\, as they creatively t
 ake on new challenges with appropriate confidence. \n \nBEN SHNEIDERMAN (h
 ttp://www.cs.umd.edu/~ben) is a Distinguished University Professor in the 
 Department of Computer Science\, Founding Director (1983-2000) of the Huma
 n-Computer Interaction Laboratory (http://hcil.umd.edu)\, and a Member of 
 the UM Institute for Advanced Computer Studies (UMIACS) at the University 
 of Maryland.  He is a Fellow of the AAAS\, ACM\, IEEE\, and NAI\, and a Me
 mber of the National Academy of Engineering\, in recognition of his pionee
 ring contributions to human-computer interaction and information visualiza
 tion. His widely-used contributions include the clickable highlighted web-
 links\, high-precision touchscreen keyboards for mobile devices\, and tagg
 ing for photos.  Shneiderman’s information visualization innovations inc
 lude dynamic query sliders for Spotfire\, development of treemaps for view
 ing hierarchical data\, novel network visualizations for NodeXL\, and even
 t sequence analysis for electronic health records.\n\nBen is the co-author
  with Catherine Plaisant of Designing the User Interface: Strategies for E
 ffective Human-Computer Interaction (6th ed.\, 2016).  With Stu Card and J
 ock Mackinlay\, he co-authored Readings in Information Visualization: Usin
 g Vision to Think (1999).  His book Leonardo’s Laptop (MIT Press) won th
 e IEEE book award for Distinguished Literary Contribution.  He co-authored
 \, Analyzing Social Media Networks with NodeXL (Morgan Kaufmann) with Dere
 k Hansen and Marc Smith.  The New ABCs of Research: Achieving Breakthrough
  Collaborations (Oxford\, April 2016) has an accompanying short book Twin-
 Win Research: Breakthrough Theories and Validated Solutions for Societal B
 enefit: Second Edition (2019).\n\n\nDept of Computer Science & Human-Compu
 ter Interaction Lab\nUniversity of Maryland\, College Park\, MD\, USA\n @b
 enbendc\n
LOCATION:Lecture Theatre 2\, Computer Laboratory\, William Gates Building
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