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SUMMARY:Affective Patterns in (Serious) Game Design - Dr Jan K. Argasińsk
 i\, Jagiellonian University\, Krakow\, Poland\; Prof Grzegorz J. Nalepa\, 
 AGH-UST\, Krakow\, Poland
DTSTART:20191023T103000Z
DTEND:20191023T110000Z
UID:TALK129781@talks.cam.ac.uk
CONTACT:Anna Walczyk
DESCRIPTION:There are many methods to design a (serious) game. One of them
  is to start with its mechanics understood as “methods invoked by agents
  to interact with the game state” [M.Sicart]. A systematic approach to w
 ork with mechanics in the design of serious games involves the use of “p
 atterns”. In our presentation\, we want to outline the author's concept 
 of the Affective Design Patterns\, that contains information on possible e
 motional interactions and allow planning reactions to change with regard t
 o sensor-monitored physiological states.  Additionally\, they are also a w
 ay to encapsulate gameplay with a wealth of information useful in systemat
 ically evaluating user actions. The concept is already applied in the desi
 gn of an adaptable Virtual Reality (VR) training simulator for emergency s
 ervices\, which will also be discussed.
LOCATION:Sir Arthur Marshall Room\, Engineering Design Centre\, CUED
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