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SUMMARY:Creativity and AI - Marta Halina (Department of History and Philos
 ophy of Science)
DTSTART:20200129T130000Z
DTEND:20200129T143000Z
UID:TALK138574@talks.cam.ac.uk
CONTACT:Matt Farr
DESCRIPTION:In March 2016\, DeepMind's computer program AlphaGo surprised 
 the world by defeating the world-champion Go player\, Lee Sedol. AlphaGo h
 as a novel\, surprising and valuable style of play\, and has been recogniz
 ed as 'creative' by the AI and Go communities. This paper examines whether
  AlphaGo engages in creative problem solving according to the standards of
  comparative psychology. I conclude that although AlphaGo lacks one import
 ant aspect of creative problem solving found in animals (domain generality
 ) it exhibits a different capacity for creativity: namely\, the ability to
  transform a conceptual space through something akin to instrumental condi
 tioning. This analysis has consequences for how we think about creativity 
 in humans and AI.
LOCATION:Seminar Room 2\, Department of History and Philosophy of Science
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