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SUMMARY:Distributed Virtual Environment Security - John Miller
DTSTART:20081202T130000Z
DTEND:20081202T140000Z
UID:TALK15510@talks.cam.ac.uk
CONTACT:Henry Robinson
DESCRIPTION:Distributed Virtual Environments (DVE's) are distributed 3D si
 mulations. Popular examples include online games such as World of Warcraft
  and Quake. Most DVE's are implemented as a client-server application\, wi
 th minimal simulation state transition determined at the clients. This is 
 great for security\, but limits scalability. Migrating simulation work fro
 m the server to clients introduces major security considerations. This tal
 k briefly describes the DVE domain and security concerns involved in migra
 ting simulation work to clients.  I'll briefly describe the approach we're
  investigating for mitigating some of these security concerns.
LOCATION:Computer Laboratory\, William Gates Building\, Room FW11
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