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SUMMARY:Forward and Deferred Rendering - Ben Andrew\, Magdalene College
DTSTART:20210127T190000Z
DTEND:20210127T193000Z
UID:TALK156862@talks.cam.ac.uk
CONTACT:Matthew Ireland
DESCRIPTION:The visuals of video games and films have deep influences on o
 ur culture\, from Shrek to Garfield Racing. The modern history of real-tim
 e rendering is deeply tied to the architecture of GPUs and what they allow
  us to do. How have our approaches to rendering changed over time\, and wh
 at may the future hold?\n\nIn this talk\, I will compare the Forward and D
 eferred rendering pipelines\, from both a technical standpoint as well as 
 explaining the history behind them. I will also briefly explore what futur
 e developments may look like in the industry.
LOCATION:Online\, via MS Teams
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