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SUMMARY:Using Games to Teach Ethics - Rethinking Concepts and Design - Dr 
 Aline Nardo\, University of Edinburgh
DTSTART:20231123T120000Z
DTEND:20231123T133000Z
UID:TALK208321@talks.cam.ac.uk
CONTACT:Richard Milne
DESCRIPTION:Dr Nardo explores the potential of digital games to teach ethi
 cs in the context of higher education. Drawing from her own experience of 
 creating an educational ethics computer game\, she discusses some of the p
 roblems arising from applying existing theoretical frameworks for educatio
 nal games to the domain of ethics education. Dr Nardo contends that usual 
 design frameworks for educational games are incongruous with the inherent 
 ‘wickedness’ of ethical problems – viz.\, their inconclusive\, compl
 ex\, and sometimes contradictory nature. For example\, educational games a
 re often focused on learning through consequentiality and consistent game-
 system feedback to players’ actions\, both of which are complicated in t
 he case of ethics education. In her talk\, Dr Nardo introduces an alternat
 ive framework for the design of educational ethics games grounded in her o
 wn research that negates established design principles and re-examines wha
 t ‘ethics education’ is. \n \nBio:\nAline Nardo is Lecturer in Philoso
 phy of Education at the University of Edinburgh and former Fulbright schol
 ar. She is currently a Visiting Scholar at Jesus College Cambridge. She ha
 s published on the works of John Dewey and Lev S. Vygotsky\, the intersect
 ion of theories of evolution and educational theory\, and ethics education
 .\n\nKavli Centre for Ethics\, Science\, and the Public Seminar\n
LOCATION:Faculty of Education\, 184 Hills Road\, Cambridge\, CB2 8PQ\, (ro
 om 1S7 Donald McIntyre Building)
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