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SUMMARY:Principles of Humanoid Locomotion Control - Aaron Hertzmann\, Univ
 ersity of Toronto
DTSTART:20110712T130000Z
DTEND:20110712T140000Z
UID:TALK32058@talks.cam.ac.uk
CONTACT:Microsoft Research Cambridge Talks Admins
DESCRIPTION:Understanding the control forces that drive humans and animals
  is fundamental to describing their movement. Good models of control would
  be informative for many fields. Although physics-based methods hold promi
 se for creating animation\, they have long been considered too difficult t
 o design and control. Likewise\, physical motion models\, if developed\, c
 ould be very valuable to human pose tracking and recognition in computer v
 ision.\n\nI will outline the main problems of human motion modeling\, and 
 describe some principles of humanoid motion from the biomechanics literatu
 re. Based on these principles\, I will then present a new approach to cont
 rol of physics-based characters based on high-level features of human move
 ment.\n\nThese controllers provide unprecedented flexibility and generalit
 y in real-time character control: they capture many natural properties of 
 human movement\, they can be easily modified and applied to new characters
 \, and they can handle a variety of different terrains and tasks\, all wit
 hin a single control strategy.\n\nUntil very recently\, even making a cont
 roller walk without falling down was extraordinarily difficult. This is no
  longer the case. Our work\, together with other recent results in this ar
 ea\, suggests that we are now ready to make great strides in locomotion.
LOCATION:Small public lecture room\, Microsoft Research Ltd\, 7 J J Thomso
 n Avenue (Off Madingley Road)\, Cambridge
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