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SUMMARY:Moulding history for a video game story - Charles Cecil\, Revoluti
 on Software
DTSTART:20131016T160000Z
DTEND:20131016T173000Z
UID:TALK48194@talks.cam.ac.uk
CONTACT:Dr Bernhard Fulda
DESCRIPTION:This session will see Charles Cecil\, video game industry lege
 nd and creator of the Broken Sword series discuss the uses of historical n
 arratives in video games\, and the link to different media like film. In f
 act\, the video game industry has been a bigger industry than film for som
 e years now\, and millions of users have their most intensive encounters w
 ith representations of the past in front of a computer screen. Just what t
 his means when historical narratives have to be moulded to fit the enterta
 inment objectives of the video game producer is the subject of this multi-
 media talk by one of the most successful designers in the industry.
LOCATION: Mong Hall\, Sidney Sussex College
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