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SUMMARY:Pint of Knowledge: Realistic illumination in movies and videogames
  - Alex Mendez Feliu
DTSTART:20140611T180000Z
DTEND:20140611T200000Z
UID:TALK52868@talks.cam.ac.uk
CONTACT:Dr. Maria Jimenez-Sanchez
DESCRIPTION:Next year is the 20th anniversary of the release of the first 
 feature-length computer animated film: Toy Story. Since then\, computer ge
 nerated imagery has become present in most films\, commercials and TV seri
 es and documentaries\, and the complexity and realism of the scenes and ch
 aracters have increased substantially thanks to the availability of more p
 owerful computers at cheaper prices. Oddly enough\, the algorithms to comp
 ute realistic illumination are basically well known and established since 
 the 80s\, refined and improved over the years by research and development 
 at universities and companies\, and made practical by the improved and fas
 ter hardware. The industry of imagery for videogames\, in its own path\, w
 ith quite different focus\, algorithms and techniques\, has had a parallel
  development. We will see how both worlds have evolved in different paths\
 , why are they different\, and discuss if there is space for convergence\,
  some day.\n\n 
LOCATION:The Panton Arms Pub
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