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SUMMARY:Experts at play:  Understanding and designing for expert skill - B
 arry Brown
DTSTART:20070301T141500Z
DTEND:20070301T151500Z
UID:TALK6679@talks.cam.ac.uk
CONTACT:Gareth Williams
DESCRIPTION:As computer games have increased in popularity\, gameplay has 
 gained renewed attention within HCI as a genera of human-computer-interact
 ion. Drawing on phenomen-ological accounts of expert skill\, this paper ex
 amines the gameplay of Counter-Strike\, one popular online game. While Cou
 nter-Strike at first appearance may seem an unsophisticated pursuit\, play
 ers display complex skills developed through many hours of concerted play.
  Using video analysis of gameplay\, we examine Counter-Strike as an exampl
 e of expert technology use. Players move beyond physical dexterity to chai
 n their movements with the online environment.  They develop a sense of th
 e terrain of play as contingent to the state of play\, rather than as stat
 ic spatial knowledge. The games design also makes available to players an 
 analysis of their successes and failures as an integral part of play. From
  these observations we draw concepts for better conceiving of expert skill
  in HCI\, alongside designing to support expert use.
LOCATION:Rainbow Room\, Computer Laboratory
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