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SUMMARY:How to Render Stuff with OpenGL - Sam Hubbard\, Homerton College
DTSTART:20170125T193000Z
DTEND:20170125T200000Z
UID:TALK70739@talks.cam.ac.uk
CONTACT:Matthew Ireland
DESCRIPTION:OpenGL has existed since the early 1990s as the only truly cro
 ss-platform graphics API. Widely used in visualisation\, CAD\, and multi-p
 latform video games\, it has become an essential tool for creating real-ti
 me graphics applications. This talk aims to broadly explain what OpenGL do
 es\, how it does it\, and how it should (and shouldn't) be used. It will a
 lso touch briefly on Vulkan\, OpenGL's modern\, lower-level sibling.\n
LOCATION:Wolfson Hall\, Churchill College
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