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SUMMARY:Chess Engines - Danny Aleca\, Homerton College
DTSTART:20170201T190000Z
DTEND:20170201T193000Z
UID:TALK70861@talks.cam.ac.uk
CONTACT:Matthew Ireland
DESCRIPTION:Since the 10th century\, chess has been seen as more than a ga
 me by humanity. Thus\, it is not surprising that\, when the first computer
 s were built\, people have tried creating engines to play chess. Although 
 hard at the time\, enthusiasts persevered and searched for ways to improve
  their chess playing algorithms with the hope of creating a computer which
  will be able to outclass a human. After many years\, their efforts were r
 ewarded.\n\nIn the present\, chess engines are already playing better than
  chess world champions. It is no longer hard to build a chess engine\, as 
 the knowledge required is easy to find. Some of it can also be used for ot
 her games like Checkers\, Go\, Shogi (Japanese chess) and others.\n\nIn th
 is presentation\, we seek to build a simple chess engine and then do some 
 basic optimisations so that we can obtain a worthy computer chess opponent
 .
LOCATION:Wolfson Hall\, Churchill College
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