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SUMMARY:Designing for Usability: Key Principles and What Designers Think -
  Gilbert Cockton and Luke Church
DTSTART:20071004T100000Z
DTEND:20071004T113000Z
UID:TALK8347@talks.cam.ac.uk
CONTACT:Alan Blackwell
DESCRIPTION:We will be discussing: John D. Gould and Clayton Lewis (1985).
  Designing for usability: key principles and what designers think. Communi
 cations of the ACM 28(3)\, 300-311.\n\nIn 1985\, John Gould and Clayton Le
 wis' recommended three design principles that continue to shape much HCI r
 esearch and practice: early focus on users and tasks\; empirical measureme
 nt\; and iterative design.  If we were to start Interaction Design from a 
 clean slate today\, would we keep these three principles?  Would we keep a
 ny of them in a modified form?  Would we add any new ones?  Would we bothe
 r with design principles at all?  If so\, what should these refer to: the 
 designed or the process of designing?  If the designed\, then should princ
 iples apply to artefacts\, user experiences or enduring outcomes of usage?
 \n\nGould and Lewis paper can be found via:\n\nhttp://portal.acm.org/citat
 ion.cfm?id=3170&coll=portal&dl=ACM&CFID=907904&CFTOKEN=27714531\n\nRubric 
 for the reading group: Everyone attending is expected to read the paper in
  advance. Please bring a copy with you\, preferably annotated with interes
 ting reflections. The format of discussion will be a brief invited introdu
 ction/critique by two members of the group\, followed by general discussio
 n and informal mixing.
LOCATION:Primrose Room\, Microsoft Research Cambridge
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