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SUMMARY:Panel Discussion – Future of Games in Pakistani Industry and Hig
 her Education - Speaker to be confirmed
DTSTART:20170926T170000Z
DTEND:20170926T183000Z
UID:TALK84461@talks.cam.ac.uk
CONTACT:Tariq Masood
DESCRIPTION:Panellists: \n(1) Mrs Anjum Amin\, Additional Secretary\, Mini
 stry of Commerce\, Pakistan\; \n(2) Dr Zafar Qadir\, Chairman\, Taleem Fou
 ndation\, Pakistan (ex Chairman National Disaster Management Authority\, P
 akistan)\;	\n(3) Mr Hamza Mudassir\, Senior Vice President Corporate Strat
 egy\, Jagex Games Studio\, Cambridge\; \n(4) Dr Tariq Masood\, Senior Rese
 arch Associate\, University of Cambridge (Chair)\n\nAbstract:\n\nIndustry 
 and higher education institutions lack mutual engagement in Pakistan. A pa
 rticular challenge in higher education is how to imitate real world challe
 nges and solutions. This is especially true for teaching STEMM subjects wh
 ich lacks inclusion of practical elements. In this discussion with the pan
 ellists and audience through active participation\, we’ll explore and sh
 are experiences of using games in higher education and learning both in ac
 ademia and industry in Pakistan.\n \nA particular question for the panelli
 sts will be: “How can the level of learning be enhanced in STEMM subject
 s by the use of games in Pakistani universities and industry?”.\n\nThe o
 utcomes of this discussion will help in improving levels of higher educati
 on in Pakistan through a link with the University of Cambridge research pr
 oject titled ‘Designing the Future of Games in Engineering Education (De
 FuGEE). If you have particular questions for the panellists or for further
  details of this project\, please contact Dr Tariq Masood (tm487@cam.ac.uk
 ).\n\nDinner will be provided after the discussion. Places are limited\, s
 o please RSVP for numbers to Sohaib Abdul Rehman (sa753@cam.ac.uk) ASAP.\n
 \n\nBackground and Opportunities:\n\nWe have been playing learning games w
 ith students in Cambridge and industry in the UK for past many years which
  are very popular amongst them. These include production game (IfM/CJBS)\,
  supply chain game (IfM/CJBS)\, Legoline game (Cambridge Engineering Desig
 n Centre) and disaster management game (EDC\, IfM\, Architecture) to name 
 a few. We have always tried to link such games with latest research thinki
 ng or outcomes (e.g. improving the robustness\, reliability and resilience
  in Legoline and production game\; and implementing Bluetooth connectivity
  in Legoline game) which have been crucial in providing enhanced and up-to
 -date learning to the students and industry. Virtual reality based games a
 re also emerging\, for example\, to benefit engineering system design\, fa
 ctory layout planning\, jet engine mock-up and fly-through\, assembly proc
 ess development and training through developing virtual environments. Othe
 r related games are used for teaching entrepreneurship\, financial or oper
 ations risk management.\n\nHowever\, key issues that motivate the need to 
 use games in future STEMM learning and teaching environments especially in
  Pakistan follow:\n1)	Opportunities to improve skills training at a low co
 st by the use of gaming environment that most reasonably reflect real worl
 d operational challenges and decision making\; and\n2)	There are gaps betw
 een industry and higher education institutions in Pakistan\;\n3)	Research 
 training has been a focus in Pakistan but its link to teaching has been ig
 nored which leaves both activities standalone\; \n4)	New opportunities and
  emerging technologies e.g. Augmented Reality (AR)\, Virtual Reality (VR)\
 , Mixed Reality (MR)\, which may help in either teaching differently\, imp
 roving it\, or understanding it better and linking it with research on one
  side and the students on the other.
LOCATION:Venue to be confirmed
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