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SUMMARY:Real-time Ocean Simulation and Rendering for Console Game - Alasta
 ir Toft and James Callin\, Studio Gobo
DTSTART:20171025T120500Z
DTEND:20171025T131500Z
UID:TALK84651@talks.cam.ac.uk
CONTACT:Jan Samols
DESCRIPTION:Come and hear about the day-to-day life of a Game Studio.  We
 ’ll talk about Studio Gobo’s values and goals\, particularly around in
 novation and creativity\, and some impressions from Cambridge students who
  had internships with us this summer.\n\nRecent Cambridge alumnus and newe
 st member of the team at Gobo\, Alastair Toft will talk about starting out
  in commercial game development.\n\nFinally\, James Callin\, Technical Dir
 ector and co-founder of Studio Gobo will talk about some of the studio’s
  recently published technical innovations\, focussing on some advances mad
 e in simulating and rendering ocean surfaces on consoles for high end game
 s.\n\nThere should be plenty of time for questions\, and we’ll also be p
 roviding lunch.\n\n
LOCATION:FW26\, Computer Laboratory
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